The Problem
- $187B+ gaming industry with competitive ecosystems
- Cheats increasingly weaponized for malware distribution
- Users disable AV & grant admin privileges willingly
Research Gap
- Lack of systematic measurement in free, public CS2 cheats
- Limited academic focus on cheat-to-malware pipeline
- Need for reproducible static analysis methodology
Research Question: To what extent does freely distributed cheating software contain malicious components?